Horizon
An easy-to-use rapid prototype framework I wrote for BlitzMax and Monkey, that includes:
- simple scene managment
- automatic fading between scenes
- seperated update and render logic
- gui system
- particle system including editor
- bitmap fonts
- simple tilemap engine
- save game manager
- cross platform
Horizon comes with some examples and a full game, called Aiolos.
Download
for Blitzmax
Download
for Monkey